Mario 128

Mario 128 é um jogo para Nintendo GameCube. O RetroTrack reúne 1 versão catalogada com região, ano, número de série e código de barras quando disponíveis.

Capa de Mario 128
Plataforma
Nintendo GameCube
Gêneros
Plataforma
Versões
1 versão catalogada

Quanto vale cada versão

Versões

Nintendo GameCube (1 versão)

  • Edição padrão - região Global
Descrição original (inglês)

Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.

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