Strider

Strider é um jogo para Arcade, Sharp X68000, Commodore C64/128/MAX, ZX Spectrum, Sega Mega Drive/Genesis, Atari ST/STE, Amiga, PlayStation, Amstrad CPC e Sega Master System/Mark III, lançado em 1989. O RetroTrack reúne 12 versões catalogadas com região, ano, número de série e código de barras quando disponíveis.

Capa de Strider
Plataformas
Arcade, Sharp X68000, Commodore C64/128/MAX, ZX Spectrum, Sega Mega Drive/Genesis, Atari ST/STE, Amiga, PlayStation, Amstrad CPC, Sega Master System/Mark III
Lançamento
1989
Gêneros
Plataforma, Arcade
Versões
12 versões catalogadas

Quanto vale cada versão

Versões

Amiga (1 versão)

  • Edição padrão - região Europa · 1989

Amstrad CPC (1 versão)

  • Edição padrão - região Europa · 1989

Arcade (1 versão)

  • Edição padrão - região Japão · 1989

Atari ST/STE (1 versão)

  • Edição padrão - região Europa · 1989

Commodore C64/128/MAX (1 versão)

  • Edição padrão - região Europa · 1989

ZX Spectrum (1 versão)

  • Edição padrão - região Europa · 1989

Sega Mega Drive/Genesis (2 versões)

  • Internacional: Edição padrão - região Japão · 1990 · lançado no Brasil
  • Brasil: Edição padrão - região Brasil · 1991 · lançado no Brasil

Sega Master System/Mark III (2 versões)

  • Internacional: Edição padrão - região Europa · 1991
  • Brasil: Edição padrão - região Brasil · 1991

Sharp X68000 (1 versão)

  • Edição padrão - região Japão · 1992

PlayStation (1 versão)

  • Edição padrão - região América do Norte · 2000
Descrição original (inglês)

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

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